

It is my goal to show you that Hyperspace, as it is currently iterated, is a full, yet streamlined game designed to provide a 4X experience in a more manageable window of time. Our group would likely never get TI4 on the table because we usually have five to six hours, one and a half times a month to play being fathers of pre-tweens mostly. I think that there is a place for Hyperspace beside TI4, Eclipse, and Cosmic Encounters if those happen to already be on your shelves. I have experience with Cthulhu Wars as well so I can compare and contrast them and did some due diligence to at least watch a "How it's Played" for Twilight Imperium, Eclipse, and Cosmic Encounters. And there have been changes since then, not all of which I agree with 100% - but the rationale for the changes made sense in the aggragate.

I'm just someone who has several hours of play time in, abet under the rules that shipped with the test copy. I personally wish that it was doing as well as Cthulhu Wars, as I feel it's a nice evolution from that game. Hyperspace is Sandy Petersen's newest asymmetric offering, a space based 4X, it is currently live on Kickstarter with 16 days remaining. TL DR: Hyperspace is a full-fledged, highly streamlined and distilled entry into the Space 4X genre that is a great base game with four factions at $80, and an almost infinitely re-playable game at twenty five factions for $300.
